endeavors

Current Profit Factor: 52

Modifiers to Acquisitions:

Availability Mod Scale Mod Quality Mod
Ubiquitous +70 Negligible (1) +30 Poor +10
Abundant +50 Trivial (2-5) +20 Common +0
Plentiful +30 Minor (10-50) +10 Good -10
Common +20 Standard (50-100) +0 Best -30
Average +10 Major (500-1,000) -10 Vehicle* -10
Scarce +0 Significant (2,000-5,000) -20 SSC War -30
Rare -10 Vast (10,000+) -30 SSC Etheric -20
Very Rare -20 SSC Power -10
Extremely Rare -30 SSC Structure +0
Near Unique -50
Unique -70

SSC = Starship Component
All Starship Components ignore standard Availability modifiers, use table 8-8 on page 207
*Vehicles always have a -10 to all acquisition tests in addition to other modifiers
Using Commerce to haggle allows for +2/-2 to Profit Factor based on DoS/DoF

Gear of Common and Below Quality

Gear:

Backpack
Clothing
Filtration Plugs
Respirator/Gas Mask
Survival Suit
Void Suit
Blast Goggles (ItS)

Drugs:

Lho-Sticks
Medikit
Ration Packs
Recaf
Tranq
Ploin Juice (ItS)
Wideawake (ItS)

Tools:

Data-slate
Glow-globe/Lamp Pack
Manacles
Pict Recorder
Shipboard Emergency Kit
Det-Cord/Det-tape (ItS)
Psyik Kit (ItS)
Promethium (ItS)

Weapons:

Lasgun
Laspistol
Autopistol
Shotgun
Stub Automatic
Stub Revolver
Civilian Firearm (ItS)
Disposable Handgun (ItS)

Bow
Crossbow
Flintlock Pistol
Musket
Blunderbuss (ItS)
Hunting Qoit (ItS)
Javelin (ItS)

Frag Grenade
Smoke Grenade

Knife
Shield
Speaer
Staff
Sword
Truncheon
Combat Shield (ItS)

Melee Attachment
Overcharge Packs
Silencer
Exterminator Cartridge (ItS)

Heavy Leathers
Chainmail

endeavors

The Omen of Majesty: Tales of the Karakan Dynasty Hotfoot